Moto Racer 4




Minimum System Requirements

Processor : Core 2 Quad
Graphics Card : 1 GB DDR3 Dx11
RAM : 2 GB
Setup Size : 4 GB
Genre : Bike Racing
Release Year : 2016

Moto Racer 4


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Moto Racer 4 is a bike racing video game developed by Microïds and published by Anuman for Microsoft WindowsmacOSNintendo SwitchPlayStation 4 and Xbox One. The player controls a motorcyclist in races on various terrain. The game does not have a career mode, but instead contains many race modes: speed, Supercross/Motocross, Freestyle, Trial, and Traffic. Speed mode places the player in courses with long straights and slight curves, in order to allow the driver to reach the high speeds.


Moto Racer 4 received “generally unfavorable” reviews, according to review aggregator Metacritic.

The courses in the mode are set so the player can gain speed.[2] Supercross/Motocross uses dirt tracks with hills in races designed to make driving difficult.[1] Freestyle gives the player a time-limit to perform as many tricks as possible for points.[1] Trial mode requires the player to maneuver an obstacle course on a motorcycle.[1] Traffic mode is a race between two participants in the streets of Paris requiring the player to avoid oncoming traffic.[1]

Each event the player completes earns the player points towards unlocking new courses and motorcycles.[1] The game contains support for online play.

A year before the release of Moto Racer 3Infogrames bought out the North American publishing rights, while Electronic Arts retained the European rights.[3][4] On August 8, 2001, Infogrames revealed the game for the first time; GameSpot noted the improved graphics from its predecessor. IGN praised the game’s graphics as being photo-realistic after seeing gameplay footage at an Electronic Arts Europe event.[4]


Moto Racer 3 garnered mediocre reviews from critics for its confusing menu system and unpolished feel; it received compilation scores of 69.07% and 66/100 on review aggregate websites GameRankings and Metacritic, respectively.[5][6] GameSpy‘s Craig Wessel noted that the physics engine of the game was perfect for casual players and praised the game’s various modes. However, he did not like the options control, questioning why the player has to edit the game before starting it up to adjust the game’s controls.[7] IGN‘s Dan Adams felt that the game didn’t give any incentive for players enough to play through the entire game.[2] GameSpot‘s Gord Goble criticized the game’s low frame rate, but praised the variety of events.