Crysis 1 Remastered

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Minimum System Requirements

Processor : Core 2 Duo
Graphics Card : 1 GB DDR3 Dx11
RAM : 2 GB
Setup Size : 20 GB
Genre : First person shooter
Release Year : 2007

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Crysis 1 Remastered

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Crysis 1 Remastered is a first person shooter video game developed by Crytek and published by Electronic Arts for Microsoft Windows and released in November 2007. It is the first game in the Crysis series. A standalone expansion entitled Crysis Warhead was released in 2008, following similar events as Crysis but from a different narrative perspective. At the time Crysis was released, and years thereafter, it has been praised for its milestones in graphical design (commensurate with high hardware requirements).

The game is based in a future where a massive, ancient alien-built structure has been discovered buried inside a mountain in the fictional Lingshan Islands, near the coast of the east Philippines.[5] The single-player campaign has the player assume the role of U.S. Army Delta Force soldier Jake Dunn, referred to in-game by his callsign, Nomad. Nomad is armed with various futuristic weapons and equipment, most notably a “Nanosuit” which was inspired by the real-life military concept of Future Force Warrior.[6] In Crysis, the player fights both North Korean and extraterrestrial enemies in various environments on and around the island. A remaster for the game was released for Microsoft Windows, PlayStation 4Xbox One and Nintendo Switch in 2020.

Gameplay

As with Crytek’s previous game Far CryCrysis is a first-person shooter game with many ways to meet objectives.[7] The player controls a special forces soldier codenamed Nomad. The player’s weapons can be customized without pausing the flow of time, for example changing firing modes, changing scopes or adding sound suppressors.

The player is also capable of selecting various modes in Nomad’s military “Nanosuit” which draw power from the suit’s energy. When the suit’s energy is depleted, no modes can be used and the player is more vulnerable to damage before the suit recharges. One of four modes can be selected: Armor deflects damage and recharges the suit’s energy faster; Strength allows stronger hand-to-hand combat, the ability to throw objects and enemies with deadly force, higher jumps, steadier aiming and reduced weapon recoil; Speed increases running and swimming speed, as well as other forms of motion such as reloading weapons; and Cloak, which renders Nomad almost completely invisible and suppresses movement noise.[8]

The suit’s integral facemask has its own HUD, displaying typical data including a tactical map, health, current energy levels, and weapons information. The view is electronic in nature, shown in-game through things such as a booting readout and visual distortion during abnormal operation. A particularly useful utility is the binocular function, which allows the player to zoom in and electronically tag enemies and vehicles from afar, thereby tracking their movement on the tactical display.

The player can engage enemies in a variety of ways; using stealth or aggression, bullets or non-lethal tranquilizers, ranged rifles or short-range weaponry, and so on. Enemy soldiers employ tactical maneuvers and work as squads. All soldiers will respond to noise caused by the player, including using signal flares to call for reinforcements. If the player has not been detected in the area, enemies will exhibit relaxed behaviour, but if aware of the player they will draw weapons and become combative.[9]

Weapons

The game features assault rifles, sub-machine guns, pistols, missile launchers, shotguns, miniguns, sniper rifles, gauss rifles (coilguns), the MOAC (a machine gun style alien weapon which fires high-velocity ice shards), and the TAC gun (a hand-held nuclear grenade launcher). Most weapons can be modified with attachments; these attachments may be given to the player by default, acquired from picked-up weapons, or purchased in multiplayer. Attachment options are given a fair amount of leeway even if the end result may seem strange. For instance, a 4x/10x sniper scope can be attached to the buckshot-firing shotgun, though there might be no practical use for such a particular combination. Additionally, most weapons have multiple firing modes (single/automatic fire) and different ammo types; for example, the KPA’s FY-71 can fire both conventional bullets as well as incendiary bullets, which increase damage. Crysis also incorporates some features that have appeared in other recent shooters such as accounting for already-chambered rounds when a reload occurs.

Vehicles

A large selection of vehicles are present, most of which are usable by the player. Available ground vehicles range from pickup trucks to tanks, while naval vessels range from motorboats to light military hovercraft. A larger patrol boat is available in custom-made multiplayer maps using the sandbox editor. All vehicles, including Humvees, pickup trucks, even tanks, have a turbo mode that can be activated via the Shift key (by default). The aircraft selection is limited to the North Korean attack helicopter and a fictional American VTOL (each of which can transport six passengers and two crew). Crytek also included an amphibious armored personnel carrier, its wheeled version that can travel on water and land, although this vehicle was only available for those who pre-ordered the game.

Damage modeling, although limited in vehicles, is most noticeable in the ability to burst tires, although wheeled vehicles can still move even if all the tires are gone, slowly rolling along on the rims. Tracked vehicles such as tanks or APCs can lose their tracks as a result of damage, but may continue moving even though there is no way for the drive sprockets to propel the vehicle. Exposed gas cans on Humvees can be shot in order to detonate their contents, which usually results in the explosion of the vehicle. While burning, destroyed vehicles will cause proximity heat damage to objects and characters. Unavailable vehicles shown in-game include jet aircraft, excavator, forklift and for reasons of scale, destroyers. None of the alien machines can be commandeered by players. The wheeled carts which would presumably be used to move aircraft or heavy vehicles, can also be moved by the player, but movement is very slow and useful for little more than entertainment and novelty.